These are the UBC System 7 Napoleonics Rules. They are developed from the
Game Designers' Workshop System 7: Rules Booklet, Copyright 1978, Game
Designers' Workshop. Changes and expansions Copyright 198x, 199x, 2000 Bill Dixon for the
UBC Group. Modification, interpretation and expansion by the U.B.C. Group.
Until copyright issues are resolved, only the changes made by the UBC group will be listed in
these pages.
Addition
C. Open Woods. . . . If you wish to allow for the possibility of units
seeing over open woods they may be assumed to be eight contours high.
Addition
D. Dense Woods. . . . If you wish to allow for the possibility of
units seeing over dense woods they may be assumed to be twelve contours high.
Addition
E. Buildings. . . . If you wish to allow for the possibility of units
seeing over buildings they have varying heights: a farmhouse or estate is two contours high, an inn
is three, a town or church is four, a monastery is five.
Addition
F. Skirmishers. . . . A unit skirmishing, is not regarded as a unit for
section 'A' above.
Addition
H. Continuous Slopes. If there is a long slope the following rule is
used for seeing over units. The intervening unit must be closer to the higher unit and there must
be more levels between that unit and the higher unit than there are between it and the lower unit.
There must be a full (line to line) level between the lower unit and the intervening unit. It does not
matter if the firing unit is the higher or lower unit.
Addition
I. Ball Fire Shadow. A unit has a shadow behind it of 3cm when
being fired on by artillery fire from higher ground. This shadow will protect units behind it from
this fire. This shadow is not additive, ie the first unit cannot provide a 3cm shadow for the second
unit which provides a 3cm shadow for the third unit etc.
Addition
J. Gaps. A gap for line of sight purposes is defined to be the width
of a French 3 rank, 6 SP counter.
Addition
K. Earthworks and Walls are 1/2 contour high. They do not block
line of sight. Earthworks provide protection for units in them. Walls provide protection for units
defending behind them.