4. All guns . . . (ball or canister or shrapnel). . . .
6. Due to the inaccuracy of the weapons of the era, artillery may not fire over the heads of their own troops.
1. Count . . . in square or battalion mass . . .
4. . . . At effective range, enemy skirmishers that are firing at a gun battery, absorb with no casualties to themselves, 1/3 of all ball fired through them.
. . .on skirmishers nor do they absorb any of the fire effects in the maximum range zone.
. . .column or square or battalion mass . . .British guns may fire shell. They do so with a -2 modifier.
This type of ammunition is available for British guns and howitzers only. The range for 6lb and 9lb guns is as a 7lb howitzer.
Roll one die for effect:
Full effect on skirmishers, line and disorder. Double effect on column, square or Battalion mass.
For a die roll of 6
One gun section destroyed on a re-roll of 4,5,6.
Roll one die: 1-3 one gunner killed, 4-6 two gunners killed
When a building is completely destroyed it is rubble. For movement purposes, rubble acts like light woods for infantry. Cavalry or artillery may not enter rubble.
Walls or field fortifications when totally destroyed are treated as clear terrain. Earthworks are worth 6 points per cm and walls are worth 3 points per cm. They take hits like buildings. When each cm of wall or earth works is destroyed remove it from the battle field and treat it as clear terrain.