Movement from building to building, takes half a turn. It takes a half a turn to come out of buildings. At the end of this time you are in any formation you want to be in (except march column of course). You may not charge into or in buildings.
1. Movement. . . .
Stop rolling after one counter refused to cross. This counter and the rest that
have not rolled, are left, stopped at the edge of the obstacle. If none of them made it over the
obstacle, they are disordered until they spend a half turn's movement phase reforming. If some of
them did not make it over the obstacle, they are disordered until they rejoin the rest of their unit
and spend a half turn's movement phase reforming.
Counters that balk do not cross the obstacle, and have ended their movement for the phase. The notation 1 casualty indicates that one SP on the counter has become a casualty. Casualties suffered in crossing an obstacle will affect the pre-melee morale check. For purposes of the casualty morale check, they count as casualties from fire.
3. Melee.. . . at full factor. Neither type of cavalry gets any bonus for being on the infantry's flank or rear if the infantry is not in square ( unless of course they are attacking the flank or rear of the unit).
1. Movement. . . . Cavalry that do not make it across the sunken road are subject to the same conditions as cavalry that did not make it across a wall or field fortification.